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Cleanup add brace (#6545)
* Add braces after if conditions
* More add braces after if conditions
* Add braces after while() conditions
* Fix compilation because of macro being modified
* Add braces to for loop
* Add braces after if/goto
* Move comments up
* Remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements
* More remove extra () in the 'return ...;' statements after merge
* Fix inconsistent patterns are xxx == NULL vs !xxx
* More "{}" for "if() break;" and "if() continue;"
* More "{}" after if() short statement
* More "{}" after "if () return;" statement
* More fix inconsistent patterns are xxx == NULL vs !xxx
* Revert some modificaion on SDL_RLEaccel.c
* SDL_RLEaccel: no short statement
* Cleanup 'if' where the bracket is in a new line
* Cleanup 'while' where the bracket is in a new line
* Cleanup 'for' where the bracket is in a new line
* Cleanup 'else' where the bracket is in a new line
(cherry picked from commit 6a2200823c to reduce conflicts merging between SDL2 and SDL3)
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386 changed files with 6103 additions and 4637 deletions
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@ -47,7 +47,7 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
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SDL_GetWindowSize(window, &w, &h);
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surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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if (!surface) {
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if (surface == NULL) {
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return -1;
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}
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@ -65,7 +65,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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surface = data->surface;
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if (!surface) {
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if (surface == NULL) {
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return SDL_SetError("Couldn't find framebuffer surface for window");
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}
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