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gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID
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1 changed files with 1 additions and 1 deletions
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@ -2559,7 +2559,7 @@ static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMa
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}
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}
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#ifdef ANDROID
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#ifdef SDL_PLATFORM_ANDROID
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{ // Extract and verify the SDK version
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const char *tmp;
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