Fixed Steam Controller not detected on macOS under Steam

(cherry picked from commit 8a701808a6)
This commit is contained in:
Sam Lantinga 2026-05-29 12:07:16 -07:00
parent 5e55c12d78
commit f38994c15c
4 changed files with 9 additions and 22 deletions

View file

@ -605,14 +605,10 @@ static struct hid_device_info *create_device_info_with_usage(IOHIDDeviceRef dev,
#endif
#ifdef HIDAPI_USING_SDL_RUNTIME
if (IOHIDDeviceGetProperty(dev, CFSTR(kIOHIDVirtualHIDevice)) == kCFBooleanTrue) {
/* Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices */
if (SDL_IsJoystickSteamVirtualGamepad(dev_vid, dev_pid, dev_version)) {
const char *allow_steam_virtual_gamepad = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
if (!SDL_GetStringBoolean(allow_steam_virtual_gamepad, false)) {
free(cur_dev);
return NULL;
}
if (SDL_IsJoystickSteamVirtualGamepad(dev_vid, dev_pid, dev_version)) {
if (IOHIDDeviceGetProperty(dev, CFSTR(kIOHIDVirtualHIDevice)) != kCFBooleanTrue) {
/* This is a real Xbox 360 controller, adjust the version so it's not detected as a Steam virtual gamepad */
dev_version = 1;
}
}
#endif

View file

@ -3286,11 +3286,6 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
}
}
#ifdef SDL_PLATFORM_MACOS
// On macOS do nothing here since we detect Steam virtual gamepads
// in IOKit HID backends to ensure accuracy.
// See joystick/darwin/SDL_iokitjoystick.c and hidapi/mac/hid.c.
#else
const char *hint = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
bool allow_steam_virtual_gamepad = SDL_GetStringBoolean(hint, false);
#ifdef SDL_PLATFORM_WIN32
@ -3306,7 +3301,6 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
return !allow_steam_virtual_gamepad;
}
#endif
if (SDL_allowed_gamepads.num_included_entries > 0) {
if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_allowed_gamepads)) {

View file

@ -1774,7 +1774,7 @@ bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
}
if (IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVirtualHIDevice)) == kCFBooleanTrue) {
// Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices, and are also not exposed as GCController
// Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices, and are also not supported as GCController
return false;
}

View file

@ -516,13 +516,10 @@ static bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
return false;
}
if (IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVirtualHIDevice)) == kCFBooleanTrue) {
// Steam virtual gamepads always have kIOHIDVirtualHIDevice property unlike real devices
if (SDL_IsJoystickSteamVirtualGamepad(vendor, product, version)) {
const char *allow_steam_virtual_gamepad = SDL_getenv_unsafe("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD");
if (!SDL_GetStringBoolean(allow_steam_virtual_gamepad, false)) {
return false;
}
if (SDL_IsJoystickSteamVirtualGamepad(vendor, product, version)) {
if (IOHIDDeviceGetProperty(hidDevice, CFSTR(kIOHIDVirtualHIDevice)) != kCFBooleanTrue) {
// This is a real Xbox 360 controller, adjust the version so it's not detected as a Steam virtual gamepad
version = 1;
}
}