diff --git a/src/video/windows/SDL_windowswindow.c b/src/video/windows/SDL_windowswindow.c index bf9c394457..7c4270e1aa 100644 --- a/src/video/windows/SDL_windowswindow.c +++ b/src/video/windows/SDL_windowswindow.c @@ -1648,8 +1648,6 @@ bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opac HWND hwnd = data->hwnd; const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE); - SDL_assert(style != 0); - if (opacity == 1.0f) { // want it fully opaque, just mark it unlayered if necessary. if (style & WS_EX_LAYERED) {