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Add dynapi
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4 changed files with 24 additions and 0 deletions
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@ -1290,3 +1290,9 @@ _SDL_LoadJPG
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_SDL_HasSVE2
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_SDL_GamepadHasCapSense
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_SDL_GetGamepadCapSense
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_SDL_CopyGPUQueryResultsToBuffer
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_SDL_GetGPUTimestampFrequency
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_SDL_CreateGPUQueryPool
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_SDL_BeginGPUQuery
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_SDL_EndGPUQuery
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_SDL_ReleaseGPUQueryPool
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@ -1291,6 +1291,12 @@ SDL3_0.0.0 {
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SDL_HasSVE2;
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SDL_GamepadHasCapSense;
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SDL_GetGamepadCapSense;
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SDL_CopyGPUQueryResultsToBuffer;
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SDL_GetGPUTimestampFrequency;
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SDL_CreateGPUQueryPool;
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SDL_BeginGPUQuery;
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SDL_EndGPUQuery;
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SDL_ReleaseGPUQueryPool;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1317,3 +1317,9 @@
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#define SDL_HasSVE2 SDL_HasSVE2_REAL
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#define SDL_GamepadHasCapSense SDL_GamepadHasCapSense_REAL
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#define SDL_GetGamepadCapSense SDL_GetGamepadCapSense_REAL
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#define SDL_CopyGPUQueryResultsToBuffer SDL_CopyGPUQueryResultsToBuffer_REAL
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#define SDL_GetGPUTimestampFrequency SDL_GetGPUTimestampFrequency_REAL
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#define SDL_CreateGPUQueryPool SDL_CreateGPUQueryPool_REAL
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#define SDL_BeginGPUQuery SDL_BeginGPUQuery_REAL
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#define SDL_EndGPUQuery SDL_EndGPUQuery_REAL
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#define SDL_ReleaseGPUQueryPool SDL_ReleaseGPUQueryPool_REAL
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@ -1325,3 +1325,9 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadJPG,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_HasSVE2,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_GamepadHasCapSense,(SDL_Gamepad *a,SDL_GamepadCapSenseType b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GetGamepadCapSense,(SDL_Gamepad *a,SDL_GamepadCapSenseType b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_CopyGPUQueryResultsToBuffer,(SDL_GPUCopyPass *a,SDL_GPUQueryPool *b,Uint32 c,Uint32 d,SDL_GPUBufferLocation *e),(a,b,c,d,e),)
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SDL_DYNAPI_PROC(Uint64,SDL_GetGPUTimestampFrequency,(SDL_GPUDevice *a),(a),return)
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SDL_DYNAPI_PROC(SDL_GPUQueryPool*,SDL_CreateGPUQueryPool,(SDL_GPUDevice *a,SDL_GPUQueryPoolCreateInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_BeginGPUQuery,(SDL_GPUCommandBuffer *a,SDL_GPUQueryPool *b,Uint32 c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_EndGPUQuery,(SDL_GPUCommandBuffer *a,SDL_GPUQueryPool *b,Uint32 c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_ReleaseGPUQueryPool,(SDL_GPUDevice *a,SDL_GPUQueryPool *b),(a,b),)
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