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Added SDL_TryLockJoysticks()
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5 changed files with 27 additions and 0 deletions
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@ -188,6 +188,21 @@ typedef enum SDL_JoystickConnectionState
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/**
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* Locking for atomic access to the joystick API.
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*
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* The SDL joystick functions are thread-safe, however you can lock the
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* joysticks while processing to guarantee that the joystick list won't change
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* and joystick and gamepad events will not be delivered.
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*
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* \returns true if the joysticks were successfully locked, false otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_TryLockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);
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/**
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* Unlocking for atomic access to the joystick API.
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*
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@ -1271,6 +1271,7 @@ SDL3_0.0.0 {
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SDL_LoadSurface_IO;
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SDL_LoadSurface;
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SDL_SetWindowFillDocument;
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SDL_TryLockJoysticks;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1297,3 +1297,4 @@
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#define SDL_LoadSurface_IO SDL_LoadSurface_IO_REAL
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#define SDL_LoadSurface SDL_LoadSurface_REAL
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#define SDL_SetWindowFillDocument SDL_SetWindowFillDocument_REAL
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#define SDL_TryLockJoysticks SDL_TryLockJoysticks_REAL
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@ -1305,3 +1305,4 @@ SDL_DYNAPI_PROC(SDL_Surface*,SDL_RotateSurface,(SDL_Surface *a,float b),(a,b),re
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadSurface_IO,(SDL_IOStream *a,bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadSurface,(const char *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SetWindowFillDocument,(SDL_Window *a,bool b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_TryLockJoysticks,(void),(),return)
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@ -653,6 +653,15 @@ void SDL_LockJoysticks(void)
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++SDL_joysticks_locked;
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}
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bool SDL_TryLockJoysticks(void)
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{
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if (SDL_TryLockMutex(SDL_joystick_lock)) {
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++SDL_joysticks_locked;
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return true;
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}
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return false;
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}
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void SDL_UnlockJoysticks(void)
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{
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bool last_unlock = false;
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