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Added SDL_RotateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/14269
This commit is contained in:
parent
a402af506c
commit
e18d63a4e2
15 changed files with 286 additions and 33 deletions
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@ -504,7 +504,6 @@
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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@ -604,6 +603,7 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rotate.h" />
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<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
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<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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@ -809,7 +809,6 @@
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
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@ -891,6 +890,7 @@
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<ClCompile Include="..\..\src\video\SDL_pixels.c" />
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<ClCompile Include="..\..\src\video\SDL_rect.c" />
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<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="..\..\src\video\SDL_rotate.c" />
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<ClCompile Include="..\..\src\video\SDL_stb.c" />
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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@ -127,7 +127,6 @@
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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@ -186,6 +185,7 @@
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<ClCompile Include="..\..\src\video\SDL_pixels.c" />
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<ClCompile Include="..\..\src\video\SDL_rect.c" />
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<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="..\..\src\video\SDL_rotate.c" />
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<ClCompile Include="..\..\src\video\SDL_stb.c" />
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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@ -406,7 +406,6 @@
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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@ -460,6 +459,7 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rotate.h" />
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<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
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<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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