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Sync SDL3 wiki -> header
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@ -4433,7 +4433,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize(
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* Get the SDL pixel format corresponding to a GPU texture format.
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*
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* \param format a texture format.
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* \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if there is no corresponding pixel format.
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* \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if
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* there is no corresponding pixel format.
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*
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* \since This function is available since SDL 3.4.0.
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*/
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@ -4443,7 +4444,9 @@ extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureForm
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* Get the GPU texture format corresponding to an SDL pixel format.
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*
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* \param format a pixel format.
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* \returns the corresponding GPU texture format, or SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU texture format.
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* \returns the corresponding GPU texture format, or
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* SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU
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* texture format.
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*
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* \since This function is available since SDL 3.4.0.
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*/
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