SDL_test: use SDLCALL calling convention

This is needed when using a pre-built static SDL3_test library.
This commit is contained in:
Anonymous Maarten 2024-09-06 03:21:13 +02:00 committed by Anonymous Maarten
parent 379aea5c2d
commit db96ddca34
38 changed files with 444 additions and 452 deletions

View file

@ -28,7 +28,7 @@ static int mouseStateCheck(Uint32 state)
* Check call to SDL_GetMouseState
*
*/
static int mouse_getMouseState(void *arg)
static int SDLCALL mouse_getMouseState(void *arg)
{
float x;
float y;
@ -73,7 +73,7 @@ static int mouse_getMouseState(void *arg)
* Check call to SDL_GetRelativeMouseState
*
*/
static int mouse_getRelativeMouseState(void *arg)
static int SDLCALL mouse_getRelativeMouseState(void *arg)
{
float x;
float y;
@ -193,7 +193,7 @@ static SDL_Cursor *initArrowCursor(const char *image[])
* \sa SDL_CreateCursor
* \sa SDL_DestroyCursor
*/
static int mouse_createFreeCursor(void *arg)
static int SDLCALL mouse_createFreeCursor(void *arg)
{
SDL_Cursor *cursor;
@ -219,7 +219,7 @@ static int mouse_createFreeCursor(void *arg)
* \sa SDL_CreateColorCursor
* \sa SDL_DestroyCursor
*/
static int mouse_createFreeColorCursor(void *arg)
static int SDLCALL mouse_createFreeColorCursor(void *arg)
{
SDL_Surface *face;
SDL_Cursor *cursor;
@ -275,7 +275,7 @@ static void changeCursorVisibility(SDL_bool state)
*
* \sa SDL_ShowCursor
*/
static int mouse_showCursor(void *arg)
static int SDLCALL mouse_showCursor(void *arg)
{
SDL_bool currentState;
@ -300,7 +300,7 @@ static int mouse_showCursor(void *arg)
*
* \sa SDL_SetCursor
*/
static int mouse_setCursor(void *arg)
static int SDLCALL mouse_setCursor(void *arg)
{
SDL_Cursor *cursor;
@ -333,7 +333,7 @@ static int mouse_setCursor(void *arg)
*
* \sa SDL_GetCursor
*/
static int mouse_getCursor(void *arg)
static int SDLCALL mouse_getCursor(void *arg)
{
SDL_Cursor *cursor;
@ -379,7 +379,7 @@ static void destroyMouseSuiteTestWindow(SDL_Window *window)
* \sa SDL_GetWindowRelativeMouseMode
* \sa SDL_SetWindowRelativeMouseMode
*/
static int mouse_getSetRelativeMouseMode(void *arg)
static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
{
SDL_Window *window;
int result;
@ -443,7 +443,7 @@ static int mouse_getSetRelativeMouseMode(void *arg)
*
* \sa SDL_WarpMouseInWindow
*/
static int mouse_warpMouseInWindow(void *arg)
static int SDLCALL mouse_warpMouseInWindow(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
int numPositions = 6;
@ -506,7 +506,7 @@ static int mouse_warpMouseInWindow(void *arg)
*
* \sa SDL_GetMouseFocus
*/
static int mouse_getMouseFocus(void *arg)
static int SDLCALL mouse_getMouseFocus(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
float x, y;
@ -572,7 +572,7 @@ static int mouse_getMouseFocus(void *arg)
*
* \sa SDL_GetDefaultCursor
*/
static int mouse_getDefaultCursor(void *arg)
static int SDLCALL mouse_getDefaultCursor(void *arg)
{
SDL_Cursor *cursor;
@ -589,7 +589,7 @@ static int mouse_getDefaultCursor(void *arg)
*
* \sa SDL_GetGlobalMouseState
*/
static int mouse_getGlobalMouseState(void *arg)
static int SDLCALL mouse_getGlobalMouseState(void *arg)
{
float x;
float y;