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docs: warn not to destroy an SDL_AudioStream during its callback.
Fixes #15871.
(cherry picked from commit 0b692f64b0)
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@ -1854,6 +1854,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream);
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* appropriate, but the system goes on with the data currently available to it
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* if this callback does nothing.
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*
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* Do not call SDL_DestroyAudioStream() on `stream` during this callback.
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*
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* \param stream the SDL audio stream associated with this callback.
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* \param additional_amount the amount of data, in bytes, that is needed right
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* now.
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