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Avoid usage of CreateEventEx in WASAPI code
This also uses FALSE as parameters consistently for CreateEvent()
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2 changed files with 2 additions and 7 deletions
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@ -6849,7 +6849,7 @@ static D3D12Fence *D3D12_INTERNAL_AcquireFence(
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return NULL;
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}
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fence->handle = handle;
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fence->event = CreateEvent(NULL, 0, 0, NULL);
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fence->event = CreateEvent(NULL, FALSE, FALSE, NULL);
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SDL_SetAtomicInt(&fence->referenceCount, 0);
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} else {
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fence = renderer->availableFences[renderer->availableFenceCount - 1];
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