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metal: Make sure we have a command buffer available before trying to present.
This fixes a case where you render to the backbuffer, then render to a render target, set the current target back to the backbuffer, and then present without drawing anything else; in this circumstance, the Present command would never happen. Fixes Bugzilla #5011.
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@ -1518,6 +1518,8 @@ METAL_RenderPresent(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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METAL_ActivateRenderCommandEncoder(renderer, MTLLoadActionLoad, NULL, nil);
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if (data.mtlcmdencoder != nil) {
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[data.mtlcmdencoder endEncoding];
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}
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