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Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
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36 changed files with 2390 additions and 3981 deletions
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@ -1265,7 +1265,7 @@
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#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
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#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
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#define SDL_SetGPURenderStateFragmentUniforms SDL_SetGPURenderStateFragmentUniforms_REAL
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#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
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#define SDL_SetGPURenderState SDL_SetGPURenderState_REAL
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#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
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#define SDL_SetWindowProgressState SDL_SetWindowProgressState_REAL
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#define SDL_SetWindowProgressValue SDL_SetWindowProgressValue_REAL
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@ -1285,3 +1285,4 @@
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#define JNI_OnLoad JNI_OnLoad_REAL
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#define SDL_SetTexturePalette SDL_SetTexturePalette_REAL
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#define SDL_GetTexturePalette SDL_GetTexturePalette_REAL
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#define SDL_GetGPURendererDevice SDL_GetGPURendererDevice_REAL
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