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SDL_render_psp.c: Also apply the similar fix to PSP
Since this problem is the same here
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1 changed files with 1 additions and 1 deletions
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@ -1264,7 +1264,7 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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}
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}
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
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if ((data->drawstate.cliprect_enabled || !data->drawstate.viewport_is_set) && SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
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SDL_copyp(&data->drawstate.cliprect, rect);
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data->drawstate.cliprect_dirty = true;
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}
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