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keyboard: Fix comment regarding implicit calls to SDL_StartTextInput()
It was always done inside SDL_VideoInit().
(cherry picked from commit 92cadaf917)
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@ -255,7 +255,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
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* On some platforms using this function activates the screen keyboard.
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*
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* On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
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* window creation which will cause events SDL_TextInputEvent and
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* video subsystem initialization which will cause SDL_TextInputEvent and
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* SDL_TextEditingEvent to begin emitting.
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*
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* \since This function is available since SDL 2.0.0.
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