From 96e7306a7ad8326c33fb445620328069f7489525 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 27 Oct 2024 21:41:54 +0000 Subject: [PATCH] Sync SDL2 wiki -> header [ci skip] --- include/SDL_events.h | 8 ++++---- include/SDL_gamecontroller.h | 12 ++++++------ 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/include/SDL_events.h b/include/SDL_events.h index 6dcaa5cb15..95edc39b64 100644 --- a/include/SDL_events.h +++ b/include/SDL_events.h @@ -413,8 +413,8 @@ typedef struct SDL_JoyButtonEvent /** * Joystick device event structure (event.jdevice.*) * - * SDL will send JOYSTICK_ADDED events for devices that - * are already plugged in during SDL_Init. + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. * * \sa SDL_ControllerDeviceEvent */ @@ -474,8 +474,8 @@ typedef struct SDL_ControllerButtonEvent * Joysticks that are supported game controllers receive both an * SDL_JoyDeviceEvent and an SDL_ControllerDeviceEvent. * - * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already plugged - * in during SDL_Init() and are recognized as game controllers. + * SDL will send CONTROLLERDEVICEADDED events for joysticks that are already + * plugged in during SDL_Init() and are recognized as game controllers. */ typedef struct SDL_ControllerDeviceEvent { diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h index 8ef27c53c9..f4a1e6d870 100644 --- a/include/SDL_gamecontroller.h +++ b/include/SDL_gamecontroller.h @@ -146,9 +146,9 @@ typedef struct SDL_GameControllerButtonBind * If a new mapping is loaded for an already known controller GUID, the later * version will overwrite the one currently loaded. * - * If this function is called before SDL_Init, SDL will generate - * an SDL_CONTROLLERDEVICEADDED event for matching controllers that are - * plugged in at the time that SDL_Init is called. + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. * * Mappings not belonging to the current platform or with no platform field * specified will be ignored (i.e. mappings for Linux will be ignored in @@ -198,9 +198,9 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" * ``` * - * If this function is called before SDL_Init, SDL will generate - * an SDL_CONTROLLERDEVICEADDED event for matching controllers that are - * plugged in at the time that SDL_Init is called. + * If this function is called before SDL_Init, SDL will generate an + * SDL_CONTROLLERDEVICEADDED event for matching controllers that are plugged + * in at the time that SDL_Init is called. * * \param mappingString the mapping string. * \returns 1 if a new mapping is added, 0 if an existing mapping is updated,