Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()

This commit is contained in:
Sylvain 2023-01-06 13:59:45 +01:00 committed by Sam Lantinga
parent 26be384801
commit 93e2903ac5
14 changed files with 72 additions and 34 deletions

View file

@ -179,7 +179,7 @@ int main(int argc, char *argv[])
total_channels = spec.channels;
active_channel = 0;
SDL_PauseAudioDevice(dev, 0);
SDL_PlayAudioDevice(dev);
for (j = 0; j < total_channels; j++) {
int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;