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Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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14 changed files with 72 additions and 34 deletions
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@ -179,7 +179,7 @@ int main(int argc, char *argv[])
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total_channels = spec.channels;
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active_channel = 0;
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SDL_PauseAudioDevice(dev, 0);
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SDL_PlayAudioDevice(dev);
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for (j = 0; j < total_channels; j++) {
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int sine_freq = is_lfe_channel(j, total_channels) ? LFE_SINE_FREQ_HZ : SINE_FREQ_HZ;
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