From 8c8f2bc86eee11c466dc841594e6da518efc45dc Mon Sep 17 00:00:00 2001 From: Project_HSI <57279339+ProjectHSI@users.noreply.github.com> Date: Tue, 3 Feb 2026 07:42:06 +1000 Subject: [PATCH] Changed transparent window test This adds more alpha colours to hopefully diagnose problems with software transparency a bit better. Theoretically, the squares should be less visible the less alpha down, but with SDL_BLENDMODE_NONE, this is not the case, we need to use SDL_BLENDMODE_BLEND instead. --- test/testsoftwaretransparent.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/test/testsoftwaretransparent.c b/test/testsoftwaretransparent.c index 2ef5598dd3..702bf29462 100644 --- a/test/testsoftwaretransparent.c +++ b/test/testsoftwaretransparent.c @@ -27,19 +27,21 @@ static void draw(SDL_Renderer *renderer) SDL_RenderClear(renderer); if (w >= 3 * SQUARE_SIZE && h >= 3 * SQUARE_SIZE) { - SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); - rect.x = 0.0f; rect.y = 0.0f; + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderFillRect(renderer, &rect); rect.y = h - SQUARE_SIZE; + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 170); SDL_RenderFillRect(renderer, &rect); rect.x = w - SQUARE_SIZE; + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 85); SDL_RenderFillRect(renderer, &rect); rect.y = 0.0f; + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 0); SDL_RenderFillRect(renderer, &rect); } @@ -82,7 +84,8 @@ int main(int argc, char *argv[]) } /* Make sure we're setting the alpha channel while drawing */ - SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); + /* But also make sure we're setting it to premultiplied alpha and not straight alpha. */ + SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); /* We're ready to go! */ while (!done) {