diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 79712e2c00..065c00bc65 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -4232,12 +4232,13 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma * submitted. The swapchain texture should only be referenced by the command * buffer used to acquire it. * - * If too many frames are in flight, this function will fill the swapchain texture handle - * with NULL and return true. This is not an error. This NULL pointer should not be - * passed back into SDL. Instead, it should be considered as an indication to - * wait. + * If too many frames are in flight, this function will fill the swapchain + * texture handle with NULL and return true. This is not an error. This NULL + * pointer should not be passed back into SDL. Instead, it should be + * considered as an indication to wait. * - * In VSYNC present mode (which is the default) this function may block on vblank. + * In VSYNC present mode (which is the default) this function may block on + * vblank. * * If you use this function, it is possible to create a situation where many * command buffers are allocated while the rendering context waits for the GPU @@ -4282,7 +4283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( Uint32 *swapchain_texture_height); /** - * Blocks the thread until all presenting command buffers are finished executing. + * Blocks the thread until all presenting command buffers are finished + * executing. * * \param device a GPU context. * \param window a window that has been claimed.