Revert "render: Added Xbox DXIL for gpu backend".

Turns out Xbox is okay with the PC DXIL, it just isn't as optimal without the root signature annotations.

This reverts commit f2c4c66429.
This commit is contained in:
Ethan Lee 2026-03-04 15:52:07 -05:00
parent 99a65853a6
commit 776e87ada9
3 changed files with 0 additions and 75 deletions

View file

@ -169,7 +169,6 @@
<PreBuildEvent>
<Command>
call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
call "$(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat" "$(ProjectDir)..\"
call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\"
</Command>
</PreBuildEvent>
@ -208,7 +207,6 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>
@ -280,7 +278,6 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
</Command>
</PreBuildEvent>
@ -320,7 +317,6 @@
<PreBuildEvent>
<Command>
call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\render\gpu\shaders\compile_shaders_xbox.bat $(ProjectDir)..\ one
call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
</Command>
</PreBuildEvent>