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Sync SDL3 wiki -> header
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@ -1077,8 +1077,6 @@ extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count);
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*
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* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
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* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
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* - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
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* window
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* - `SDL_WINDOW_HIDDEN`: window is not visible
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* - `SDL_WINDOW_BORDERLESS`: no window decoration
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* - `SDL_WINDOW_RESIZABLE`: window can be resized
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