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GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
--------- Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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7 changed files with 34 additions and 13 deletions
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@ -362,18 +362,6 @@ static inline Uint32 BytesPerRow(
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return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
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}
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static inline Sint32 BytesPerImage(
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Uint32 width,
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Uint32 height,
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SDL_GPUTextureFormat format)
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{
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Uint32 blockWidth = Texture_GetBlockWidth(format);
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Uint32 blockHeight = Texture_GetBlockHeight(format);
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Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
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Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
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return blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
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}
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// GraphicsDevice Limits
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#define MAX_TEXTURE_SAMPLERS_PER_STAGE 16
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