Cleanup add brace (#6545)

* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
This commit is contained in:
Sylvain Becker 2022-11-27 17:38:43 +01:00 committed by GitHub
parent 4958dafdc3
commit 6a2200823c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
387 changed files with 6094 additions and 4633 deletions

View file

@ -78,8 +78,9 @@ main(int argc, char **argv)
/* Try to find matching device */
else {
for (i = 0; i < SDL_NumHaptics(); i++) {
if (SDL_strstr(SDL_HapticName(i), name) != NULL)
if (SDL_strstr(SDL_HapticName(i), name) != NULL) {
break;
}
}
if (i >= SDL_NumHaptics()) {
@ -283,8 +284,9 @@ main(int argc, char **argv)
}
/* Quit */
if (haptic != NULL)
if (haptic != NULL) {
SDL_HapticClose(haptic);
}
SDL_Quit();
return 0;
@ -317,40 +319,55 @@ HapticPrintSupported(SDL_Haptic * ptr)
supported = SDL_HapticQuery(ptr);
SDL_Log(" Supported effects [%d effects, %d playing]:\n",
SDL_HapticNumEffects(ptr), SDL_HapticNumEffectsPlaying(ptr));
if (supported & SDL_HAPTIC_CONSTANT)
if (supported & SDL_HAPTIC_CONSTANT) {
SDL_Log(" constant\n");
if (supported & SDL_HAPTIC_SINE)
}
if (supported & SDL_HAPTIC_SINE) {
SDL_Log(" sine\n");
}
/* !!! FIXME: put this back when we have more bits in 2.1 */
/* if (supported & SDL_HAPTIC_SQUARE)
SDL_Log(" square\n"); */
if (supported & SDL_HAPTIC_TRIANGLE)
if (supported & SDL_HAPTIC_TRIANGLE) {
SDL_Log(" triangle\n");
if (supported & SDL_HAPTIC_SAWTOOTHUP)
}
if (supported & SDL_HAPTIC_SAWTOOTHUP) {
SDL_Log(" sawtoothup\n");
if (supported & SDL_HAPTIC_SAWTOOTHDOWN)
}
if (supported & SDL_HAPTIC_SAWTOOTHDOWN) {
SDL_Log(" sawtoothdown\n");
if (supported & SDL_HAPTIC_RAMP)
}
if (supported & SDL_HAPTIC_RAMP) {
SDL_Log(" ramp\n");
if (supported & SDL_HAPTIC_FRICTION)
}
if (supported & SDL_HAPTIC_FRICTION) {
SDL_Log(" friction\n");
if (supported & SDL_HAPTIC_SPRING)
}
if (supported & SDL_HAPTIC_SPRING) {
SDL_Log(" spring\n");
if (supported & SDL_HAPTIC_DAMPER)
}
if (supported & SDL_HAPTIC_DAMPER) {
SDL_Log(" damper\n");
if (supported & SDL_HAPTIC_INERTIA)
}
if (supported & SDL_HAPTIC_INERTIA) {
SDL_Log(" inertia\n");
if (supported & SDL_HAPTIC_CUSTOM)
}
if (supported & SDL_HAPTIC_CUSTOM) {
SDL_Log(" custom\n");
if (supported & SDL_HAPTIC_LEFTRIGHT)
}
if (supported & SDL_HAPTIC_LEFTRIGHT) {
SDL_Log(" left/right\n");
}
SDL_Log(" Supported capabilities:\n");
if (supported & SDL_HAPTIC_GAIN)
if (supported & SDL_HAPTIC_GAIN) {
SDL_Log(" gain\n");
if (supported & SDL_HAPTIC_AUTOCENTER)
}
if (supported & SDL_HAPTIC_AUTOCENTER) {
SDL_Log(" autocenter\n");
if (supported & SDL_HAPTIC_STATUS)
}
if (supported & SDL_HAPTIC_STATUS) {
SDL_Log(" status\n");
}
}
/* vi: set ts=4 sw=4 expandtab: */