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Sync SDL3 wiki -> header
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@ -888,6 +888,10 @@ typedef enum SDL_GPUCubeMapFace
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* Unlike textures, READ | WRITE can be used for simultaneous read-write
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* usage. The same data synchronization concerns as textures apply.
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*
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* If you use a STORAGE flag, the data in the buffer must respect std140
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* layout conventions. In practical terms this means you must ensure that vec3
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* and vec4 fields are 16-byte aligned.
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*
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateGPUBuffer
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