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SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
Fixes #10081.
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@ -2788,6 +2788,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOp
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* Any child windows owned by the window will be recursively destroyed as
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* well.
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*
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* Note that on some platforms, the visible window may not actually be removed
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* from the screen until the SDL event loop is pumped again, even though the
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* SDL_Window is no longer valid after this call.
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*
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* \param window the window to destroy.
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*
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* \threadsafety This function should only be called on the main thread.
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