Fix Steam Controller 2 touchpad finger detection

This commit is contained in:
Kuratius 2026-05-18 12:35:39 +02:00
parent 8b49bff353
commit 55e6c2b220

View file

@ -103,6 +103,8 @@ typedef struct
Uint16 low_frequency_rumble;
Uint16 high_frequency_rumble;
Uint64 last_rumble_time;
bool left_touch_down;
bool right_touch_down;
} SDL_DriverSteamTriton_Context;
static bool IsProteusDongle(Uint16 product_id)
@ -243,17 +245,24 @@ static void HIDAPI_DriverSteamTriton_HandleState(SDL_HIDAPI_Device *device,
ctx->last_sensor_tick = pTritonReport->imu.timestamp;
}
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0,
pTritonReport->sPressureLeft > 0,
pTritonReport->sLeftPadX / 65536.0f + 0.5f,
-(float)pTritonReport->sLeftPadY / 65536.0f + 0.5f,
pTritonReport->sPressureLeft / 32768.0f);
SDL_SendJoystickTouchpad(timestamp, joystick, 1, 0,
pTritonReport->sPressureRight > 0,
pTritonReport->sRightPadX / 65536.0f + 0.5f,
-(float)pTritonReport->sRightPadY / 65536.0f + 0.5f,
pTritonReport->sPressureRight / 32768.0f);
bool downLeft = pTritonReport->buttons & TRITON_LEFT_TOUCHPAD_TOUCH ? true : false;
bool downRight = pTritonReport->buttons & TRITON_RIGHT_TOUCHPAD_TOUCH ? true : false;
if (downLeft || ctx->left_touch_down){
SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0,
downLeft,
pTritonReport->sLeftPadX / 65536.0f + 0.5f,
-(float)pTritonReport->sLeftPadY / 65536.0f + 0.5f,
pTritonReport->sPressureLeft / 32768.0f);
ctx->left_touch_down=downLeft;
}
if (downRight || ctx->right_touch_down){
SDL_SendJoystickTouchpad(timestamp, joystick, 1, 0,
downRight,
pTritonReport->sRightPadX / 65536.0f + 0.5f,
-(float)pTritonReport->sRightPadY / 65536.0f + 0.5f,
pTritonReport->sPressureRight / 32768.0f);
ctx->right_touch_down=downRight;
}
}
static void HIDAPI_DriverSteamTriton_HandleBatteryStatus(SDL_HIDAPI_Device *device,