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Sync SDL3 wiki -> header
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@ -3636,6 +3636,11 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
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* buffer used to acquire it. It is an error to call
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* SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired.
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*
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* This function can fill the swapchain texture handle with NULL in certain
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* cases, for example if the window is minimized. This is not an error. You
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* should always make sure to check whether the pointer is NULL before
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* actually using it.
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*
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* The swapchain texture is managed by the implementation and must not be
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* freed by the user. You MUST NOT call this function from any thread other
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* than the one that created the window.
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