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Added support for parsing the Xbox report descriptor
This gives us more robust handling of Bluetooth Xbox controllers which may vary the report format between firmware versions. Firmware versions tested: Xbox One S: 3.1.1, 4.8.1923, 5.13.3143 Xbox One S/X: 5.11.3118, 5.23.6 Xbox Elite Series 2: 5.22.16, 5.23.6 Fixes https://github.com/libsdl-org/SDL/issues/14597
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9 changed files with 1002 additions and 32 deletions
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@ -469,6 +469,7 @@
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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@ -744,6 +745,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@ -88,6 +88,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@ -372,6 +373,7 @@
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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