From 3e2bf2915329d6b16d2916d8e461b801f1938174 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 17 Jun 2026 23:50:18 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] (cherry picked from commit ae429cf5ee6925775f3aeae712a198fdd5bfe530) --- include/SDL3/SDL_hints.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index 8d96137d16..cce34f3bad 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -810,10 +810,12 @@ extern "C" { #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" /** - * A variable that controls whether the Steam on-screen keyboard should be shown - * when text input is active. + * A variable that controls whether the Steam on-screen keyboard should be + * shown when text input is active. * - * Steam will set this hint via environment variable for games launched in Big Picture mode. To override this you should call SDL_SetHintWithPriority() with priority `SDL_HINT_OVERRIDE`. + * Steam will set this hint via environment variable for games launched in Big + * Picture mode. To override this you should call SDL_SetHintWithPriority() + * with priority `SDL_HINT_OVERRIDE`. * * The variable can be set to the following values: *