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Sync SDL3 wiki -> header
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1 changed files with 2 additions and 2 deletions
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@ -1731,8 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
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*
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* Note that this function will update _at least_ the rectangles specified,
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* but this is only intended as an optimization; in practice, this might
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* update more of the screen (or all of the screen!), depending on what
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* method SDL uses to send pixels to the system.
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* update more of the screen (or all of the screen!), depending on what method
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* SDL uses to send pixels to the system.
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*
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* \param window the window to update
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* \param rects an array of SDL_Rect structures representing areas of the
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