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Sync SDL3 wiki -> header
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* may also be stretched with linear interpolation.
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*
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* This API is designed to accelerate simple 2D operations. You may want more
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* functionality such as polygons and particle effects and in that case you
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* should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the
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* many good 3D engines.
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* functionality such as 3D polygons and particle effects, and in that case
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* you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of
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* the many good 3D engines.
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*
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* These functions must be called from the main thread. See this bug for
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* details: https://github.com/libsdl-org/SDL/issues/986
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