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opengles: Removed a bunch of unused code.
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999b1267a5
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2b24a58a41
1 changed files with 0 additions and 149 deletions
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@ -151,98 +151,6 @@ static bool GLES_SetError(const char *prefix, GLenum result)
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return SDL_SetError("%s: %s", prefix, error);
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}
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static const char *GL_TranslateError(GLenum error)
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{
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#define GL_ERROR_TRANSLATE(e) \
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case e: \
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return #e;
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switch (error) {
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GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
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GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
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GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
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GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
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GL_ERROR_TRANSLATE(GL_NO_ERROR)
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GL_ERROR_TRANSLATE(GL_STACK_OVERFLOW)
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GL_ERROR_TRANSLATE(GL_STACK_UNDERFLOW)
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// GL_ERROR_TRANSLATE(GL_TABLE_TOO_LARGE)
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default:
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return "UNKNOWN";
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}
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#undef GL_ERROR_TRANSLATE
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}
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static void GL_ClearErrors(SDL_Renderer *renderer)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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if (!data->debug_enabled) {
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return;
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}
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if (data->GL_ARB_debug_output_supported) {
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if (data->errors) {
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int i;
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for (i = 0; i < data->errors; ++i) {
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SDL_free(data->error_messages[i]);
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}
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SDL_free(data->error_messages);
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data->errors = 0;
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data->error_messages = NULL;
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}
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} else if (data->glGetError) {
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while (data->glGetError() != GL_NO_ERROR) {
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// continue;
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}
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}
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}
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static bool GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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bool result = true;
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if (!data->debug_enabled) {
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return true;
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}
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if (data->GL_ARB_debug_output_supported) {
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if (data->errors) {
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int i;
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for (i = 0; i < data->errors; ++i) {
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SDL_SetError("%s: %s (%d): %s %s", prefix, file, line, function, data->error_messages[i]);
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result = false;
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}
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GL_ClearErrors(renderer);
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}
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} else {
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// check gl errors (can return multiple errors)
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for (;;) {
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GLenum error = data->glGetError();
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if (error != GL_NO_ERROR) {
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if (prefix == NULL || prefix[0] == '\0') {
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prefix = "generic";
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}
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SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
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result = false;
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} else {
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break;
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}
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}
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}
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return result;
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}
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#if 0
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#define GL_CheckError(prefix, renderer)
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#else
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#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, "SDL_render_gl.c", SDL_LINE, SDL_FUNCTION)
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#endif
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static bool GLES_LoadFunctions(GLES_RenderData *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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@ -440,60 +348,6 @@ static void SetTextureAddressMode(GLES_RenderData *data, GLenum textype, SDL_Tex
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, TranslateAddressMode(addressModeV));
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}
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static bool GL_CreatePalette(SDL_Renderer *renderer, SDL_TexturePalette *palette)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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GL_PaletteData *palettedata = (GL_PaletteData *)SDL_calloc(1, sizeof(*palettedata));
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if (!palettedata) {
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return false;
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}
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palette->internal = palettedata;
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data->drawstate.texture = NULL; // we trash this state.
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const GLenum textype = data->textype;
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data->glGenTextures(1, &palettedata->texture);
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data->glBindTexture(textype, palettedata->texture);
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data->glTexImage2D(textype, 0, GL_RGBA, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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if (!GL_CheckError("glTexImage2D()", renderer)) {
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return false;
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}
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SetTextureScaleMode(data, textype, SDL_PIXELFORMAT_UNKNOWN, SDL_SCALEMODE_NEAREST);
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SetTextureAddressMode(data, textype, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
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return true;
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}
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static bool GL_UpdatePalette(SDL_Renderer *renderer, SDL_TexturePalette *palette, int ncolors, SDL_Color *colors)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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GL_PaletteData *palettedata = (GL_PaletteData *)palette->internal;
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GLES_ActivateRenderer(renderer);
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data->drawstate.texture = NULL; // we trash this state.
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const GLenum textype = data->textype;
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data->glBindTexture(textype, palettedata->texture);
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data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// data->glPixelStorei(GL_UNPACK_ROW_LENGTH, ncolors);
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data->glTexSubImage2D(textype, 0, 0, 0, ncolors, 1, GL_RGBA, GL_UNSIGNED_BYTE, colors);
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return GL_CheckError("glTexSubImage2D()", renderer);
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}
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static void GL_DestroyPalette(SDL_Renderer *renderer, SDL_TexturePalette *palette)
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{
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GLES_RenderData *data = (GLES_RenderData *)renderer->internal;
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GL_PaletteData *palettedata = (GL_PaletteData *)palette->internal;
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if (palettedata) {
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data->glDeleteTextures(1, &palettedata->texture);
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SDL_free(palettedata);
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}
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}
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static bool GLES_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
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{
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GLES_RenderData *renderdata = (GLES_RenderData *)renderer->internal;
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@ -1339,9 +1193,6 @@ static bool GLES_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
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renderer->GetOutputSize = GLES_GetOutputSize;
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renderer->SupportsBlendMode = GLES_SupportsBlendMode;
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renderer->CreatePalette = GL_CreatePalette;
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renderer->UpdatePalette = GL_UpdatePalette;
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renderer->DestroyPalette = GL_DestroyPalette;
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renderer->CreateTexture = GLES_CreateTexture;
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renderer->UpdateTexture = GLES_UpdateTexture;
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renderer->LockTexture = GLES_LockTexture;
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