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SInput Generic Types
- Implements 'handheld' flag to indicate whether the SInput device is a gamepad or handheld (ROG Ally etc) - Implements generic mapping fallback along with face style setting ability
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d983a89241
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2 changed files with 43 additions and 32 deletions
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@ -799,8 +799,8 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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// This controller has no guide button
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SDL_strlcat(mapping_string, "a:b1,b:b0,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
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} else if (SDL_IsJoystickSInputController(vendor, product)) {
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Uint8 face_style = (guid.data[15] & 0xF0) >> 4;
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Uint8 u_id = guid.data[15] & 0x0F;
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Uint8 face_style = (guid.data[15] & 0xE0) >> 5;
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Uint8 sinput_id = guid.data[15] & 0x1F;
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switch (product) {
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case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
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@ -814,14 +814,13 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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break;
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case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
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switch (u_id) {
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case 1:
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// SuperGamepad+ Map
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SDL_strlcat(mapping_string, "a:b1,b:b0,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b3,y:b2,", sizeof(mapping_string));
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break;
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// Apply mapping profile for type
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switch (sinput_id) {
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default:
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// Unknown mapping
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return NULL;
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case 0:
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// Default Fully Exposed Mapping
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SDL_strlcat(mapping_string, "b:b0,a:b1,y:b2,x:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b4,rightstick:b5,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,paddle1:b10,paddle2:b11,start:b12,back:b13,guide:b14,misc1:b15,paddle3:b16,paddle4:b17,touchpad:b18,misc2:b19,misc3:b20,misc4:b21,misc5:b22,misc6:b23", sizeof(mapping_string));
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break;
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}
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// Apply face style
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@ -200,6 +200,7 @@ typedef struct
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bool right_analog_trigger_supported;
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bool dpad_supported;
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bool touchpad_supported;
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bool is_handheld;
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Uint8 touchpad_count; // 2 touchpads maximum
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Uint8 touchpad_finger_count; // 2 fingers for one touchpad, or 1 per touchpad (2 max)
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@ -255,39 +256,55 @@ static void ProcessSDLFeaturesResponse(SDL_HIDAPI_Device *device, Uint8 *data)
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ctx->touchpad_supported = (data[3] & 0x01) != 0;
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ctx->joystick_rgb_supported = (data[3] & 0x02) != 0;
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ctx->is_handheld = (data[3] & 0x04) != 0;
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SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
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type = (SDL_GamepadType)SDL_clamp(data[4], SDL_GAMEPAD_TYPE_UNKNOWN, SDL_GAMEPAD_TYPE_COUNT);
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device->type = type;
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// The 4 MSB represent a button layout style SDL_GamepadFaceStyle
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// The 4 LSB represent a device sub-type
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// The 3 MSB represent a button layout style SDL_GamepadFaceStyle
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// The 5 LSB represent a device sub-type
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device->guid.data[15] = data[5];
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#if defined(DEBUG_SINPUT_INIT)
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SDL_Log("SInput Face Style: %d", (data[5] & 0xF0) >> 4);
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SDL_Log("SInput Sub-type: %d", (data[5] & 0xF));
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#endif
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ctx->sub_type = (data[5] & 0xF);
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ctx->sub_type = (data[5] & 0x1F);
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ctx->polling_rate_ms = data[6];
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ctx->accelRange = EXTRACTUINT16(data, 8);
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ctx->gyroRange = EXTRACTUINT16(data, 10);
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// Masks in LSB to MSB
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// South, East, West, North, DUp, DDown, DLeft, DRight
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ctx->usage_masks[0] = data[12];
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if ((device->product_id == USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC) && (device->vendor_id == USB_VENDOR_RASPBERRYPI)) {
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// Stick Left, Stick Right, L Shoulder, R Shoulder,
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// L Trigger, R Trigger, L Paddle 1, R Paddle 1
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ctx->usage_masks[1] = data[13];
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#if defined(DEBUG_SINPUT_INIT)
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SDL_Log("SInput Face Style: %d", (data[5] & 0xE0) >> 5);
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SDL_Log("SInput Sub-type: %d", (data[5] & 0x1F));
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#endif
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// Start, Back, Guide, Capture, L Paddle 2, R Paddle 2, Touchpad L, Touchpad R
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ctx->usage_masks[2] = data[14];
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switch (ctx->sub_type) {
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// Default generic device, exposes all buttons
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default:
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case 0:
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ctx->usage_masks[0] = 0xFF;
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ctx->usage_masks[1] = 0xFF;
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ctx->usage_masks[2] = 0xFF;
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ctx->usage_masks[3] = 0xFF;
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break;
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}
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} else {
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// Masks in LSB to MSB
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// South, East, West, North, DUp, DDown, DLeft, DRight
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ctx->usage_masks[0] = data[12];
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// Power, Misc 4 to 10
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ctx->usage_masks[3] = data[15];
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// Stick Left, Stick Right, L Shoulder, R Shoulder,
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// L Trigger, R Trigger, L Paddle 1, R Paddle 1
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ctx->usage_masks[1] = data[13];
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// Start, Back, Guide, Capture, L Paddle 2, R Paddle 2, Touchpad L, Touchpad R
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ctx->usage_masks[2] = data[14];
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// Power, Misc 4 to 10
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ctx->usage_masks[3] = data[15];
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}
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// Derive button count from mask
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for (Uint8 byte = 0; byte < 4; ++byte) {
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@ -449,11 +466,6 @@ static bool HIDAPI_DriverSInput_InitDevice(SDL_HIDAPI_Device *device)
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case USB_PRODUCT_HANDHELDLEGEND_PROGCC:
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HIDAPI_SetDeviceName(device, "HHL ProGCC");
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break;
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case USB_PRODUCT_HANDHELDLEGEND_SINPUT_GENERIC:
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if (ctx->sub_type == SINPUT_GENERIC_SUBTYPE_SUPERGAMEPADPLUS) {
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HIDAPI_SetDeviceName(device, "HHL SuperGamepad+");
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}
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break;
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default:
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// Use the USB product name
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break;
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