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Sync SDL3 wiki -> header
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@ -2667,7 +2667,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
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* Creates a texture object to be used in graphics or compute workflows.
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*
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* The contents of this texture are undefined until data is written to the
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* texture.
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* texture, either via SDL_UploadToGPUTexture or by performing a render or
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* compute pass with this texture as a target.
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*
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* Note that certain combinations of usage flags are invalid. For example, a
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* texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags.
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@ -2709,6 +2710,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader(
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*
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* \sa SDL_UploadToGPUTexture
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* \sa SDL_DownloadFromGPUTexture
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* \sa SDL_BeginGPURenderPass
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* \sa SDL_BeginGPUComputePass
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* \sa SDL_BindGPUVertexSamplers
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* \sa SDL_BindGPUVertexStorageTextures
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* \sa SDL_BindGPUFragmentSamplers
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