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Sync SDL3 wiki -> header
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@ -162,21 +162,21 @@
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*
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* ## System Requirements
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*
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* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain Android devices. Requires Vulkan 1.0 with the following extensions and device features:
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* - `VK_KHR_swapchain`
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* - `VK_KHR_maintenance1`
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* - `independentBlend`
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* - `imageCubeArray`
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* - `depthClamp`
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* - `shaderClipDistance`
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* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain
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* Android devices. Requires Vulkan 1.0 with the following extensions and
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* device features: - `VK_KHR_swapchain` - `VK_KHR_maintenance1` -
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* `independentBlend` - `imageCubeArray` - `depthClamp` - `shaderClipDistance`
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* - `drawIndirectFirstInstance`
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*
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* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_1.
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* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox
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* Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level
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* 11_1.
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*
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* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by operating system:
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* - macOS requires an Apple Silicon or [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) GPU
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* - iOS/tvOS requires an A9 GPU or newer
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* - iOS Simulator and tvOS Simulator are unsupported
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* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware
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* requirements vary by operating system: - macOS requires an Apple Silicon or
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* [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc)
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* GPU - iOS/tvOS requires an A9 GPU or newer - iOS Simulator and tvOS
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* Simulator are unsupported
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*/
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#ifndef SDL_gpu_h_
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