Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-12-24 17:37:33 +00:00
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*
* ## System Requirements
*
* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain Android devices. Requires Vulkan 1.0 with the following extensions and device features:
* - `VK_KHR_swapchain`
* - `VK_KHR_maintenance1`
* - `independentBlend`
* - `imageCubeArray`
* - `depthClamp`
* - `shaderClipDistance`
* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain
* Android devices. Requires Vulkan 1.0 with the following extensions and
* device features: - `VK_KHR_swapchain` - `VK_KHR_maintenance1` -
* `independentBlend` - `imageCubeArray` - `depthClamp` - `shaderClipDistance`
* - `drawIndirectFirstInstance`
*
* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_1.
* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox
* Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level
* 11_1.
*
* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by operating system:
* - macOS requires an Apple Silicon or [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) GPU
* - iOS/tvOS requires an A9 GPU or newer
* - iOS Simulator and tvOS Simulator are unsupported
* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware
* requirements vary by operating system: - macOS requires an Apple Silicon or
* [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc)
* GPU - iOS/tvOS requires an A9 GPU or newer - iOS Simulator and tvOS
* Simulator are unsupported
*/
#ifndef SDL_gpu_h_