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Sync SDL3 wiki -> header
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@ -3410,7 +3410,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
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/**
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* Maps a transfer buffer into application address space.
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*
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* You must unmap the transfer buffer before encoding upload commands.
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* You must unmap the transfer buffer before encoding upload commands. The
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* memory is owned by the graphics driver - do NOT call SDL_free() on the
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* returned pointer.
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*
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* \param device a GPU context.
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* \param transfer_buffer a transfer buffer.
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