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SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains
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@ -5836,6 +5836,7 @@ static bool D3D11_SupportsTextureFormat(
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// TYPED_UNORDERED_ACCESS_VIEW implies support for typed UAV stores
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return false;
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}
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#define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40 /* for old toolchains */
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if ((usage & (SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE) && !(formatSupport2.OutFormatSupport2 & D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD))) {
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return false;
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}
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