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Sync SDL3 wiki -> header
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@ -32,8 +32,8 @@
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* There is both a customizable function (SDL_ShowMessageBox()) that offers
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* lots of options for what to display and reports on what choice the user
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* made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
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* merely takes a text message and title, and waits until the user presses
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* a single "OK" UI button. Often, this is all that is necessary.
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* merely takes a text message and title, and waits until the user presses a
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* single "OK" UI button. Often, this is all that is necessary.
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*/
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#ifndef SDL_messagebox_h_
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