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SDL_n3dsaudio.h: use triple buffering
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@ -27,7 +27,7 @@
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
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#define NUM_BUFFERS 3 /* -- Minimum 2! */
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struct SDL_PrivateAudioData
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{
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